Dinkum Building Guide |TechRaptor

2022-08-12 11:13:32 By : Ms. CIndy Liu

This Dinkum Building Guide will tell you everything you need to know about getting your town started and how to unlock Buildings in the game!

Dinkum Building works in two ways:

Generally speaking, you'll want to place Buildings first and then build any Fences, Paths, or decorations around them. You may also want to flatten out large areas of land to make Farming and caring for Animals easier.

An important note: you will not be able to get a new Deed until you've paid any existing Debt. Keep this in mind if you're hoping to erect multiple Buildings very quickly!

Yes, you can move Buildings in Dinkum. Speak with Fletch during normal business hours and she'll be able to move a Building at the cost of an increase in the town's Debt.

Here's a list of all the Dinkum Buildings we've found so far! This list covers how to unlock them, what they do, what you need to construct them, how much debt they add, and how big they are!

Your Tent is your own personal home with an interior space of 4x4.

The first upgrade for your home increases its internal size to 6x6.

The second upgrade for your home increases its internal size to 8x8.

The Base Tent is where Fletch is located. It also has a Crafting Bench

The Town Hall looks nicer, but it doesn't increase much in the way of amenities.

The Visitor's Site is where prospective townsfolk will stay for one day at a time.

All islands have a total of 4 Tele-Towers; there is typically one Tele-Tower at the northern, eastern, western, and southern sides of the island. You can instantly teleport for free between any two completed Tele-Towers.

John's Goods is where you'll make most of your money by selling goods. You can also buy tools and some Food.

The Bulletin Board is where you can take on Tasks that can earn you money.

The Museum allows you to display caught Bugs and Fish. You can eventually buy the Camera from there. You will get 100 Permit Points for every new species you donate.

The Mine is an excellent place to get ore, make money, and find useful items by opening up Gates with Old Keys. You'll need to use a Mine Pass (which costs 25,000 Dinks) to go down the elevator every time, though.

The Bank will store your money and give you approximately 1% interest per day. If you have 10,000 Dinks in the Bank, you'll have 1,0100 on the next day, 10,201 on the third day, 10,303 on the fourth day, and so on. The Bank can also convert 500 Dinks into 1 Permit Point.

The Tele Pad is a placable waypoint for the Tele-Tower network.

Sells Farming equipment and Seeds.

Sells clothing. Clover can also make any clothing in your Catalog for a fee.

A store that sells Animals, feed, and other useful items for taking care of critters.

A store that sells Furniture. Melvin can also make any Furniture in your catalog for a fee.

A store that sells random Blueprints. Franklyn can also Craft special items and workbenches for you, such as Power Tools and Vehicles.

A teleporter pad that you can place anywhere which connects to the Tele-Tower network.

That's the end of our Dinkum Building Guide. Why not check out some of our other guides, too?

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